Вернуться   Armed Assault Ukraine > Форумы AAU > ArmA 2 > Новости
Ответ
 
Опции темы Поиск в этой теме Оценить тему Опции просмотра
Старый 15.09.2009, 20:27   #1 (permalink)
Администратор
 
Аватар для messiah
 
Регистрация: 06.12.2006
Адрес: Ukraine, Kiev
Сообщений: 1,667
Картинок: 1470
Отправить сообщение для messiah с помощью ICQ Отправить сообщение для messiah с помощью Skype™
Post Patch 1.04

Placebo сообщил на форумах BI о релизе очередного ожидаемого патча 1.04. Этот патч подходит для всех версий игры, кроме "стимовской".

Основные изменения:
  • Управление: улучшена работа мыши
  • Стабильность: исправлены вылеты, связанные с одновременным использованием игроками Voice Over Net, а также другие проблемы
  • Звук: исправлена скорость симуляции звука и другие улучшения
  • Сетевая игра: исправлен счёт, добавлена возможность установки многочисленных параметров для миссии и различные другие улучшения


Зеркала на скачивание вы можете найти на официальном сайте.

Подробный список изменений:
Скрытый текст : changelog:
Engine
------

* New: Added mouse smoothing to game options.
* New: Enabled multiple parameters for MP missions.
* New: Mouse filtering strenght adjustable using mouseSmoothing=NNNN in user config.
* New: Command line argument -cpuCount=NNN to override cpu count detection.
* Improved: Mouse smoothing disabled for fast movement.
* Improved: Mouse smoothing can be disabled in user profile file using line mouseSmoothing=0;
* Improved: Audio volume settings.
* Fixed: Soldier were walking on non-existant heaps of debris from destroyed buildings.
* Fixed: Autocoordination caused rudder oscillation in high speed flight.
* Fixed: Crashes in VoN when many players were speaking simultaneously.
* Fixed: Immortal freezed soldiers occured in MP.
* Fixed: Broken kill scoring in MP (two points for unit kill).
* Fixed: Input key actions are no longer active while chat mode.
* Fixed: Diag_log used with long text argument caused crash.
* Fixed: Mouse scrolling in diary.
* Fixed: Enemy kills made by player using stolen enemy vehicle are no longer considered as friendly kills.
* Fixed: Switching to Utes from Chernarus caused Utes to contain infinite landscape.
* Fixed: Time of day synchronized on client after connection to server.
* Fixed: Speed of sound simulation.
* Fixed: Fire from rifle distort sound.
* Fixed: Crash by malformed input to a diag_log scripting function.
* Fixed: Dark muzzle flash in some of the weapon optics.
* Fixed: MP: Ships and boats used excessive bandwidth and CPU power.
* Fixed: Players are no longer forced to reconnect after MP Load on server.
* Fixed: Bike rider can be no longer healed.
* Fixed: Sometimes crew of a near vehicle was visible through the vehicle.

Missions
--------
* Improved: Communication menu updated to work with the new menu systems.
* Fixed: Some persistent RE calls added for better JIP compatibility in campaign.
* Fixed: Music was sometimes not playing properly due to faulty playMusic RE command call.
* Fixed: Scene area cleared from exploding destroyed vehicles during various scenes.
* Fixed: Possible appearance of immortal non-player characters in campaign.
* Fixed: (First to Fight) MP: Logos shown on client every time after JIP.
* Fixed: (First to Fight) MP: Skeet shooting not working for clients after JIP.
* Fixed: (First to Fight) Players not boarded in the chopper if they got in the towing tractor.
* Fixed: (Into the Storm) MP: Bad position of client players during converation.
* Fixed: (Into the Storm) Some voice-subtitles difference in the first dialog.
* Fixed: (Into the Storm) MP: No callsign for HQ entity on clients.
* Fixed: (One Week Later) MP: Clients not sitting on bikes after leaving the AAV.
* Fixed: (One Week Later) MP: Player is no longer the co-pilot in the Osprey.
* Fixed: (Manhattan) Escort chopper often shot down.
* Fixed: (Manhattan) Palyer stuck in the animation after first scene.
* Fixed: (Badlands) Prizrak no longer initiates conversation if Cooper is in a vehicle.
* Fixed: (Badlands) Non-fucntional ending in campaign scenario.
* Fixed: (Missing in Action) Redundant random sentences from Razor.

Modules
-------
* Improved: Ambient Civilians module caused lag in MP due to window lights.
* Fixed: Undefined variables in Ambient Civilians module.
* Fixed: High Command could behave strange when someone added his own display event handler.
* Fixed: Wrong positions of objects/logics.
* Fixed: Performance problems related to Animals module in MP.

Data
----
* Improved: Some of the vehicle HUDs now contain missing info.
* Fixed: Alignment issues on several wrapper UI screens.
__________________
"In tactics, the most important thing is not whether you go left or right, but why you go left or right." -A.M. Gray
[TeamPlay Only] ("Play and enjoy, you might die tomorrow") -Deviance
messiah вне форума   Ответить с цитированием
Ответ

Опции темы Поиск в этой теме
Поиск в этой теме:

Расширенный поиск
Опции просмотра Оценка этой теме
Оценка этой теме:

Ваши права в разделе
Вы не можете создавать новые темы
Вы не можете отвечать в темах
Вы не можете прикреплять вложения
Вы не можете редактировать свои сообщения

BB коды Вкл.
Смайлы Вкл.
[IMG] код Вкл.
HTML код Выкл.
Trackbacks are Выкл.
Pingbacks are Выкл.
Refbacks are Выкл.



Часовой пояс GMT +3, время: 04:02.